With a majority of the effects being negative, players would reset the negative religiously, just adding another distraction to a mode with plenty of points of interest. that sounds like something they would attempt and remove in testing. There are ppl without the vision, or motor control, or any number of other impediments that might not be able to play the game, but to challenge the overwhelming majority of fully functional humans, unique challenges like audio detection are interesting features they'd like to preserve.Īs for stacking node effects indefinitely. Though I've heard some players really don't like Disruption and I wouldn't mind hearing why. Only problem with this is there is a limited amount of buffs and debuffs in Disruption, if there is a concern about players running out of buffs to obtain maybe it could instead exist in "stacks" that you can gain more of, for that specific buff to be stronger.Īnyway that's my opinion and appraisal of it all. I had hoped that would be integrated into other endless missions but it never did. In a way, this system already exists if you do Endless Fissure missions. And with debuffs, it means players could get the Eximus Wave debuff in Steel Path without having to lose it if they finish that rounds conduits. Even if the rewards aren't any different from round 1 to round 20, having that feel that I've got a bunch of buffs on me would encourage me to see how far I can go. Being able to stack multiple buffs is something that would genuinely interest me to say in a mission for longer. A hidden key already exists (not sure if it respawns) that allows you to remove failed conduit debuffs should you need it. And I've got to ask, why? Why not let players keep their buffs or debuffs. Whether they be a buff or a debuff, at the end of a rotation they are removed. I'm not a big fan of Endless, but I do see a lot of appeal in the buffs/debuffs mechanic the Disruptions provide, unfortunately. But given players who might have some form of hearing impairment unfortunately cannot compare the difference between sound and soundless Disruption I can imagine there isn't a lot of people reporting this, as they might not even know of it. I don't know how to phrase this without it coming off as belittling or offensive so apologies in advance if that is perceived. If you're a player with hearing impairment, listening to music, has the volume down or off I feel they are put at a disadvantage. The only real complaint I have with this system is I feel that the Demolysts are too sound heavy on indicating where they are. Similar to a Tower Defense or a "Stop That Tank!" kind of deal. I'm also incredibly thankful DE decided to scrap the idea of them functioning like Mobile Defense consoles and instead opted for a system where one specific enemy would spawn that can wipe it out if not stopped. And unlike Interception, you're not limited to just one single tile for the entire mission. It just feels more interactive and not as punishing as Defense or Survival which both can instantly fail if the objective takes too much damage or you're not killing at an efficient enough rate. Most of Warframes endless missions don't really appeal to me that much, but the one that I do like is Disruption. This is kinda a late praise thread for my favourite Endless mission (I don't like Endless that much in Warframe)
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